Monday, July 27, 2009

Empire Engine

We have started work on our Game Engine called the Empire Engine. It is a DirectX C++ Engine using Ogre3D for graphics, Bullet for physics, Raknet for Networking (might switch to a Java Based server using Project Darkstar). Our first game that will be using it is a Space RPG. We are hard at work getting the engine ready to start development of the game and we will have more information on the game at a later date.

XNA Frogger Update: Since the last update XNA Frogger has had some updates but I have put the development on hold so I can work on the engine. XNA Frogger will be released at some point but I am not sure when that will be.

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Empire Games is a Indie game development company and as such we do not have the money that companies like EA Games have. If you would like to help us out all you need to do is click on these links. Thanks and have a great day!

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Sunday, July 5, 2009

Project Code Name: XNA Frogger

XNA Frogger is a PC and possibly Xbox 360 game I am currently Developing. Planned release date is currently set to sometime around Christmas. XNA Frogger is inspired by the old 1983 classic Frogger where you must guide a frog safely across 4 lanes of traffic and a river full of danager. In XNA frogger you have 3 modes of game play Classic, Time Attack, and Time Trial. In Classic Single Player theres no time to worry about. Just take your time, relax, and have fun! In Time Attack you must complete the levels in under a certain time to advance to the next level. If you fail to complete the level in under the time you loose a life and have to restart the level. In Time Trial mode you have to try to beat your best time for the level. If you don't beat the time then no big deal you will just restart the level and try it again (with out loosing a life).